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Houdini FX | Unreal Engine | After Effects

Bullet Hit – Impact Simulation

This is my attempt at a high-speed bullet impact simulation in Houdini, with a focus on debris, force, and timing.

Software: Houdini, After Effects
Category: Simulation, Visual Effects, Lighting & Rendering
Tools: Vellum, Pyro, Particles (POP)

For this Project I imagined what would happen if a bullet would break through a leaf.

The outcome was quite boring, so I exaggerated the effect and added some unrealistic sparks and fire, slow-motion and a burning fringe.

With those fanciful targets it was quite fun to experiment with vellum and pyro solver. I also used the new Houdini 20 ripple solver for the initial shake, when the bullet hits the leaf.