This page highlights my VFX and creature effects work created as part of the production pipeline for House of the Dragon.
House of the Dragon is a HBO fantasy series we did at Pixomondo.
In this show I had several simulation related task as a FX Artist. It started with dynamic rope simulations. Those ropes were attached to Vhagars (one of the largest dragons) saddle and appeared in a variety of shots
Another part of my work included a weather system for the vital storm chase scene between Vhagar and Arrax. I had to prepare various layers for Compositing, like rain, fog and wind gusts to make the nasty weather believable.
And we also had a lot of creature related FX work like saliva, as well as dragon skin and wings simulation. It was a widespread experience to cover nearly all aspects of creature effects.