Houdini Reel 2021

Finally a new Reel. Featuring all my latest work, including my Bachelor Thesis and another Personal Project. I mainly used Houdini and rendered with Arnold. Responsible for all the aspects except some of the 3D-Models like the Caesar Scan, Space Station and the Space Craft. … Continue readingHoudini Reel 2021

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Learning Substance Painter

Recently I started learning another 3d package called Substance Painter. It’s a great tool when it comes to texturing certain assets and quite easy to use as it works similar to Photoshop (Although I’m far from mastering it). Once you’ve got your uvs und curvature-maps … Continue readingLearning Substance Painter

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